Web 2.0 and social media platforms
Web 2.0 describes World Wide Web websites that emphasize user-generated content, usability (ease of use, even by non-experts), and interoperability (this means that a website can work well
with other products, systems and devices) for end users. The
term was popularized by Tim O'Reilly and Dale Dougherty at the O'Reilly Media Web 2.0 Conference in late 2004, though it was coined by Darcy
DiNucci in 1999.[1][2][3][4] Web 2.0 does not refer to an update to any
technical specification, but to changes in the way Web pages are designed and
used.
A Web 2.0 website may allow users to interact and collaborate
with each other in a social media dialogue as creators of user-generated content in a virtual community, in
contrast to the first generation of Web 1.0-era
websites where people were limited to the passive viewing of content. As well, in contrast to Web 1.0-era websites, in which the
text was often unlinked, users of Web 2.0 websites can often "click"
on words in the text to access additional content on the website or be linked
to an external website. Examples of Web 2.0 include social networking sites and social media sites (e.g., Facebook), blogs, wikis, folksonomies ("tagging" keywords on
websites and links), video sharing sites (e.g., YouTube), hosted services, Web applications ("apps"), collaborative
consumption platforms,
and mashup applications,
that allow users to blend the digital audio from multiple songs together to create new
music.
Whether Web 2.0 is substantively different from prior Web
technologies has been challenged by World Wide Web inventor Tim Berners-Lee, who
describes the term as jargon.[5] His original vision of the Web was "a collaborative
medium, a place where we [could] all meet and read and write".[6][7] On the other hand, the term Semantic Web (sometimes referred to as Web 3.0)[citation needed] was coined by Berners-Lee to refer to a web
of data that can be processed by

Web 1.0
is a retronym referring to the first stage of the World Wide Web's
evolution. According to Cormode, G. and Krishnamurthy, B. (2008): "content
creators were few in Web 1.0 with the vast majority of users simply acting as
consumers of content."[9] Personal web pages were common, consisting mainly of static
pages hosted on ISP-run web servers, or on free
web hosting services such as Geocities.[10][11] With the advent of Web 2.0, it was more
common for the average web user to have social networking profiles on sites
such as Myspace and Facebook, as well as personal blogs on one of the new
low-cost web hosting services or a dedicated blog host like Blogger or LiveJournal.
The content for both were generated dynamically from stored content, allowing
for readers to comment directly on pages in a way that was not previously
common.[citation needed]
Some Web 2.0 capabilities were present in the days of Web 1.0
but they were implemented differently. For example, a Web 1.0 site may have had
a guestbook page to publish visitor comments, instead
of a comment section at the end of each page. Server performance
and bandwidth considerations had a long comments thread on each page, which
could potentially slow down the site. Terry Flew, in
his 3rd edition of New Mediadescribed
the differences between Web 1.0 and Web 2.0:
"move from personal websites to blogs and blog site
aggregation, from publishing to participation, from web content as the outcome
of large up-front investment to an ongoing and interactive process, and from content
management systems to links based on "tagging" website content using
keywords (folksonomy)".
The term "Web 2.0" was first used in January 1999 by
Darcy DiNucci, an information architecture consultant. In her article,
"Fragmented Future", DiNucci writes:[4]
The Web we know now, which loads into a browser
window in essentially
static screenfuls, is only an embryo of the Web to come. The first
glimmerings of Web 2.0 are beginning to appear, and we are just starting to see
how that embryo might develop. The Web will be understood not as screenfuls of
text and graphics but as a transport mechanism, the ether through which
interactivity happens. It will [...] appear on your computer screen, [...] on
your TV set [...] your car dashboard [...] your cell phone [...] hand-held game
machines [...] maybe even your microwave oven.
Writing when Palm
Inc. was introducing
its first Web-capable personal digital assistant, supporting Web access with WAP, DiNucci saw the Web "fragmenting" into a future that
extended beyond the browser/PC combination it was identified with. She focused
on how the basic information structure and hyperlinking mechanism introduced
by HTTP would be used by a variety of devices
and platforms. As such, her use of the "2.0" designation refers to a
next version of the Web that does not directly relate to the term's current
use.[citation needed]
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